Wii Remote + Nunchuk

Wii games run in Dolphin (alongside GameCube), and The Vault maps your controller onto the Wii Remote + Nunchuk's buttons — with in-game save/load hotkeys.

Button map

PowerUnassignedD-Pad→ D-PadAMain buttonBBack trigger1Button2Button– (Minus)Hotkey modifierHomeUnassigned+ (Plus)→ StartNunchuk Stick→ Left stickCNunchuk buttonZNunchuk trigger (back)
The Wii Remote is a motion + pointer controller, so The Vault maps your pad's buttons onto its digital inputs — the IR pointer and motion aren't pad buttons and aren't shown here. In-game hotkeys use a held modifier (– / Create) + a button.Controller illustration © The Vault.

Motion & pointer

The Wii Remote's defining features — motion and the IR pointer — aren't regular pad buttons, so they aren't part of this button map. For pointer-heavy games, Dolphin can drive the pointer from your mouse (or a real Wii Remote via a sensor bar). The map above covers every digitalinput, so a standard pad works for the many Wii games built around Remote+Nunchuk buttons.

Save & load hotkeys

In-game hotkeys follow the same held-modifier concept as every other pad — hold – (Minus), or Create on a DualSense, then press a button. The one difference: a Wii Remote held in Dolphin has no L/R shoulder buttons, so Save and Load use A and B here instead of the usual R and L:

ComboAction
Minus + A💾 Save State
Minus + B📤 Load State
Minus + PlusQuit to library
Minus + ▲ / ▼Next / previous slot

Plus is the Wii Remote's Start button, so Minus + Plus is just the standard “modifier + Start = Quit” combo every other pad uses.

Mapping

WiiMaps to (PlayStation / Xbox)
A (main button)Cross / A
B (trigger)R2
1Square / X
2Circle / B (East)
D-PadD-Pad
Nunchuk stickLeft stick
Nunchuk CL1
Nunchuk ZL2
– (Minus)Select / hotkey modifier
+ (Plus)Start
HomeGuide / PS button
PowerUnassigned